Section I - Definition
The
Ultimate
Fantasy Football League (UFFL) was created in July 2002 as a
head-to-head keeper league for fans of the National Football
League from all across the United States, as well as Canada
and Europe - many of whom were regulars in the now-defunct
chat rooms at CBS SportsLine's website. The object for the
teams is to win as many games as possible during the regular
season to qualify for the postseason, in pursuit of the
coveted UFFL championship title. No money is exchanged in
this league - the only thing owners play for is bragging
rights. Since 2008, games have taken place on the
Fleaflicker Fantasy Sports website; from 2002 to 2007, they
took place on the Yahoo! Fantasy Sports website.
Section
II - League Officers
The UFFL is led by a commissioner. The commissioner's
responsibilities include - but are not limited to -
supervising the annual player draft, actively recruiting new
owners, brainstorming new rules (or revisions to current
ones) to be voted on by other owners during the offseason,
and updating and financing the league's historical website -
which you happen to be looking at right now!
Additionally, the commissioner corresponds via e-mail or
instant messenger on a regular basis with league owners.
These messages range from reminders for teams to set their
starting lineups if they haven't done so, to weekly previews
highlighting the best and worst in the UFFL.
In August 2007, the position of assistant commissioner was
created. The assistant commissioner is responsible for
running the league in the absence of the commissioner. Their
responsibilities include - but are not limited to - helping
out with the annual player draft, assisting with the
recruitment of new owners, and suggesting new rules (or
revisions to current ones).
Section III - Rosters and Starting
Lineups
Each roster has 20 slots, with 13 starting lineup slots and
seven bench slots (which may be used for any position).
Eligible positions include quarterback, running back, wide
receiver, tight end, placekicker, punter, individual
defensive player and defensive team. Franchises should have
one to three quarterbacks, two to six running backs, three
to six wide receivers, one to three tight ends, one to three
placekickers, one to three punters, one to two defensive
teams and up to four individual defensive players. Please
note that special teams performances are also factored into
the number of fantasy points accumulated by defensive teams.
Starting lineups include one quarterback, two running backs,
three wide receivers, one tight end, one running back/wide
receiver/tight end (flex position player), one placekicker,
one punter, two individual defensive players and one
defensive team. Players can be inserted into, or taken out
of, the starting lineup until kickoff of their respective
teams' game time. If you don't have access to a computer but
would like to make lineup changes, contact the commissioner
or assistant commissioner by e-mail prior to game time.
Franchises may also consider using a co-owner structure,
where two people share the decision-making processes for
operating a single team.
Beginning with the 2008 season, all rosters had one space
set aside for players on injured reserve. This space can be
used for players who are actually on the injured reserve
list of an NFL team, or it can simply be used for players
who are ruled questionable - or worse - for a particular
game (or set of games). However, once the player is removed
from injured reserve in real life (or upgraded from
questionable on his team's injury report), they must be
removed from the UFFL's injured reserve list as well.
For the 2009 season, an additional injured reserve space was
made available for each team. Currently, teams can place up
to three players on injured reserve.
Section IV -
Regular Season Scheduling
Each team
will play thirteen regular season games during the first
thirteen weeks of the NFL season, using schedules randomly
generated by the computer. From 2002 to 2007, this was done
by Yahoo! Fantasy Sports; beginning with 2008, this was done
by Fleaflicker.
Prior to 2008, each team faced all of the other teams in the
league at least once during the course of the season.
Matchups from Weeks 1 and 2 of the UFFL regular season were
repeated in Weeks 12 and 13, respectively, while games in
Weeks 3-11 involved teams who would only meet once during
the year. All games were played on neutral ground.
In 2008, the league was split into two divisions of six
teams each, and the concept of home and away games was
developed. Every team faced its five division rivals twice a
year (once at home and once on the road), with the three
remaining games against randomly selected non-divisional
opponents. Divisional contests occured during Weeks 1-5 and
Weeks 9-13, while non-divisional contests took place during
Weeks 6-8. Because of the odd number of non-divisional
games, half of the teams had two non-divisional matchups at
home and one on the road (and vice versa). This also meant
that during the course of a season, half of the teams had
seven home games and six away games (and vice versa).
Beginning with the 2009 season, the schedule was set up so
that during any given week in the regular season, there were
six divisional games and one non-divisional game. As a
result of the league having 14 teams instead of 12, every
UFFL franchise faced every other team once during the
regular season.
Regular season games which end in ties will not be broken.
Section V -
Postseason Scheduling
The eligibility requirements for making the playoffs have
changed several times over the course of the UFFL's
existence. Here is a breakdown of those changes:
Yahoo!
Fantasy Sports:
2002
- Postseason games took place during Weeks 15 and 16. The
top four UFFL franchises competed in the championship
bracket, with the middle four teams making up the
consolation bracket. The bottom four teams in the league did
not compete in the postseason, having ceased play the final
week of the regular season. This was the only season with 14
regular season games and only two weeks of postseason
contests; subsequent years would feature 13 regular season
games and three weeks of playoff games.
2003
to 2007 - Postseason games took place during Weeks
14 through 16. The top eight UFFL franchises competed in the
championship bracket in Week 14, with the winners of these
games remaining in the championship bracket for Weeks 15 and
16, and the four losers moving to a consolation bracket. The
bottom four teams in the league did not compete in the
postseason, having ceased play after the final week fo the
regular season.
Fleaflicker
Fantasy Sports:
2008
- The UFFL's move from Yahoo! Fantasy Sports to Fleaflicker
Fantasy Sports necessitated the adoption of a system where
all teams continued playing beyond the end of the regular
season. Postseason games took place during Weeks 14 through
16. The top eight UFFL franchises competed in the
championship bracket in Week 14, with the winners of these
games remaining in the championship bracket for Weeks 15 and
16, and the four losers being eliminated from the remainder
of the postseason. The bottom four teams in the league
competed in a consolation bracket during Weeks 14 and 15
(not to be confused with the types of consolation brackets
used from 2002 to 2007).
2009
to present - The league expanded from 12 to 14
franchises in 2009, but postseason games continue to take
place during Weeks 14 through 16. The top eight UFFL
franchises compete in the championship bracket in Week 14,
with the winners of these games remaining in the
championship bracket for Weeks 15 and 16, and the four
losers being eliminated from the remainder of the
postseason. The bottom six teams in the league compete in a
consolation bracket during Weeks 14 through 16, with the
ninth and tenth-seeded teams receiving byes during Week 14.
Week 15's winners in the championship bracket move on to the
championship game, with the losers competing in the
third-place game. Prior to the 2008 season, winners in the
consolation bracket during Week 15 competed in the
fifth-place game, while losers competed in the seventh-place
game. The fifth and seventh-place games no longer exist.
From 2002 to 2007, playoff rank tiebreakers were broken in
favor of the team with the best won-loss record, followed by
the team with the most fantasy points accumulated during the
course of the regular season. (This was also used to
determine the draft order for the following year.)
Since 2008, the tiebreaker order has been as follows: (1)
best division record - same division only, (2) best
head-to-head record, (3) highest average points/game, (4)
hardest schedule - records, (5) hardest schedule - points.
Postseason games which end in ties will be broken according
to this ranking: (1) most starter touchdowns, (2) highest
individual starter score, (3) higher bench points total.
Since the 2008 season, the UFFL Pro Bowl has been held
during Week 17. For more information on this game, click
here.
Section VI -
Scoring
Offense and Special Teams:
Passing yards (1 point/25 yards); passing touchdowns (6
points); interceptions (-1 point); rushing yards (1 point/10
yards); rushing touchdowns (6 points); receptions (1 point);
receiving yards (1 point/20 yards); receiving touchdowns (6
points); return yards (1 point/25 yards); return touchdowns
(6 points); two-point conversions (2 points); fumbles lost
(-1 point); offensive fumble return touchdowns (6 points)
Placekicking:
Field goals between 0-19 yards (3 points); 20-29 yards (3
points); 30-39 yards (3 points); 40-49 yards (4 points); 50+
yards (5 points); extra points converted (1 point)
Team and Individual Defense:
Sacks - team defenses only (1 point); sacks - individual
players only (3 points); interceptions (2 points); forced
fumbles (2 points); fumble recovery (2 points); touchdowns
(6 points); safeties (2 points); blocked extra points (2
points); blocked kicks (2 points); conversion returns (2
points); solo tackles - individual players only (1 point);
assisted tackles - individual players only (0.5 points);
passes defended - individual players only (1 point); 0
points allowed (10 points); 1-6 points allowed (7 points);
7-13 points allowed (4 points); 14-20 points allowed (1
point); 21-27 points allowed (0 points); 28-34 points
allowed (-1 point); 35+ points allowed (-4 points)
Unlike many other fantasy football leagues, the UFFL uses
fractional and negative points, to reduce the likelihood of
tied games.
Section VII -
Draft/Franchise Players
For years, the draft order was
determined using the previous year's regular season standings.
The franchise with the worst win-loss record would have the top
selection in the draft, while the team with the best win-loss
record would select at the end of the first round. The
serpentine method then immediately went into effect, with the
team possessing the best win-loss record making the first
selection of the second round (and all even-numbered rounds
thereafter), and the team with the worst win-loss record
selecting at the end of all even-numbered rounds. All
odd-numbered rounds followed the same draft order established in
the first
round.
Starting with the 2009 draft, the order was determined based
on a club's overall ranking (as determined by Fleaflicker)
during the previous season.
Prior to the 2006 season, league drafts had typically been
conducted offline in July and August, using the message
board at the Ultimate Fantasy Football League Yahoo! Group
(or a similar group). All members had to register prior to
posting there. Teams had twelve hours to make their
selection after the previous owner in the draft had made a
selection, but if owners had an idea of whom they wanted to
choose, it was suggested that they waste as little time as
possible announcing their pick, in order to keep things
moving. In some instances, the time frame was reduced to
eight hours in the later rounds, as the NFL regular season
drew closer. On average, it took about four to six weeks
each year to complete the draft using this method.
Live drafts held in chat rooms had posed problems for owners
who could not fit it into their schedule in the past, but
the league experimented with conducting this type of draft
for the 2006 season, via AOL Instant Messenger. Six of the
league's 12 owners participated, with the six absentee
owners sending draft wish lists, or having players randomly
selected for them. This provided an opportunity for more
"smack talk," but the slow pace of the draft, combined with
the high number of absentee owners, led to other avenues
being explored for a more fast-pased, enjoyable drafting
process.
In 2007, league owners voted on a hybrid live/offline draft;
that is to say, the first eight rounds of the draft were to
be held in a chat room (like in 2006), and the final eight
rounds were to be conducted via e-mail (like from 2002 to
2005). On draft day, these plans were slightly adjusted, so
that the first six rounds were conducted in a chat room, and
the last ten rounds were conducted offline. This process
took three weeks.
In the case of a prolonged absence of an owner during the
draft, it was suggested that they provide a player wish list
to the commissioner in advance, so the draft could move
smoothly until they were able to return to make their own
selections. Teams who had allowed the 12-hour offline
drafting window to expire in the past either had players
automatically selected for them by the commissioner, had
their turn pushed back until the end of the round, or had
their turn moved back until the next round, where they would
then be asked to make back-to-back selections.
As a result of upgraded technology, the 2008 Fleaflicker
draft was completely live. The drafting process was
completed in just over an hour, and owners who were not
present had players selected for them by the computer. This
draft format is still used today.
In an attempt to cut down on the amount of time needed to
complete the draft, the concept of "franchise players" was
instituted in 2003. Teams would protect between one and
three players they wanted to keep for the following season,
while the remaining players went back into the pool of
eligible players to be drafted. The franchise player
selection process typically occurs in late June.
Section VIII -
Transactions
As soon as the draft is concluded, all players who were not
selected are placed on waivers, and those who go unclaimed
become free agents after 24 hours. During the course of the
season, many players who are released remain on waivers for
one full day before being granted free agency if they go
unclaimed. However, there are some notable exceptions where
players can remain on waivers for more than 24 hours (as
stated below).
During the season, each player in the UFFL free agency pool
is placed on waivers once their respective NFL team's game
begins. Teams must submit requests for players on waivers by
5:00 a.m. Eastern Wednesday, with claims processed shortly
after 6:00 a.m. Eastern. After 8:00 a.m. Eastern, all
remaining free agents will be available on a first-come,
first-served basis.
If a UFFL franchise drops a player within 24 hours of their
NFL team's next game (assuming that they play on Sunday or
Monday), they will remain on waivers until the following
Wednesday.
Recently added players are locked to a team's roster within
48 hours of kickoff, to insure that owners cannot gain an
unfair advantage by adding and then immediately dropping
players, making them unavailable to other teams until the
following week.
Bench players are not allowed to be dropped after their
games have begun; this rule was put into effect in part
because total points scored by a team's bench serves as
the third tiebreaking scenario when attempting to
determine the winners of playoff contests.
The league's trading deadline usually falls during the final
week of the UFFL's regular season (Week 13). All trades are
subject to review by the commissioner, and a final decision
on each trade is made within 24 hours.
There are an unlimited number of transactions allowed by the
UFFL. However, an "add/drop deadline" (Week 16)
was established in 2010, to prevent owners from gutting or
massively overhauling their rosters heading into the
offseason. This effectively puts a freeze on most player
movement until the draft, with the exception of trades being
proposed and executed between March and August.
Section IX -
Rule Amendments
Rule
changes
are most commonly proposed and considered during the months
of December and January, and frequently these matters are
put to a leaguewide vote. However, suggestions for the
league are always welcome year-round - just send an e-mail
to the commissioner using the address featured on the UFFL
home page.
Section X - New
Owners/Expansion
While
the
league's goal is to keep the same group of owners for as
long as possible, sometimes it is necessary to replace
owners who decide not to return for the following season. In
this case, the
commissioner will assign new owners to already existing
franchises whose previous owners have abandoned them or
decided not to return. These teams would then select a
franchise player (or players) from the roster of the
franchise they have just taken over, and would take their
turn in the draft based on the franchise's win-loss record
from the previous season.
If the day comes when the league decides to expand, each
expansion team would get to select any three players in the
league who were not franchised, before the regular draft
begins. The expansion team(s) would then select at the end
of all odd-numbered draft rounds, and at the top of all
even-numbered draft rounds. If more than one expansion team
is added during the same offseason, the team which was added
to the league first would get to select ahead of the other
expansion team(s).